The Farmer Mod v4.3

New Features

Guards that follow orders

Many issues with guards have been fixed. Unfortunately, this does NOT including the "wandering-too-far" bug.

Foundation for future upgrades

Completely redone data storage methods, future upgrade will not require the user to answer questions. Just generally, there is more for me to build off of.
Price adjustments
Yes, it's true - there's now more than one good deal on farms. Although some are still a good bit more expensive than others, it simply wasn't worth paying 4,000 gold for a field when you could get a full plantation for 3,500. That's been fixed.

Guild adjustments

It's a good bit harder to rise in the ranks of the Farmer's Guild now. There is also a book somewhere in the Guild of Farmers that will tell you the exact requirements for each rank. Look around a bit.